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The Halfling

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Today, let's look at the current version of the Halfling class. Halfling Halflings are small folk distantly related to their larger human cousins. They are a good natured and hopeful bunch capable of uncanny luck and grand bravery. When these shy folk stray away from home it's with a song in their heart and a spring in their step. But all adventures eventually lead back home. Halfling Starting HP: 2d6 (+CON)    HP /Lvl: d6 Saving Throws Terror and Luck Skills Cook 2/6, Luck Wearer (+1 Initiative, +2 to-hit with thrown weapons/slings), Sneak 2/6, Parley +2, Sleight of Hand 2/6. Allowed Weapons Any except crossbow, two-handed sword, and polearm Allowed Armor Leather and Chainmail Halfling Experience Conditions Share some pipeweed with an old friend. Inspire bravery in the face of overwhelming odds. Help a companion through food, cheer, or song. Shoulder someone else’s burden. Be swept off on a great adventure. Secretly burgle something, and take it back home with you. Hit Poin...