Posts

Showing posts from December, 2020

The Halfling

Image
Today, let's look at the current version of the Halfling class. Halfling Halflings are small folk distantly related to their larger human cousins. They are a good natured and hopeful bunch capable of uncanny luck and grand bravery. When these shy folk stray away from home it's with a song in their heart and a spring in their step. But all adventures eventually lead back home. Halfling Starting HP: 2d6 (+CON)    HP /Lvl: d6 Saving Throws Terror and Luck Skills Cook 2/6, Luck Wearer (+1 Initiative, +2 to-hit with thrown weapons/slings), Sneak 2/6, Parley +2, Sleight of Hand 2/6. Allowed Weapons Any except crossbow, two-handed sword, and polearm Allowed Armor Leather and Chainmail Halfling Experience Conditions Share some pipeweed with an old friend. Inspire bravery in the face of overwhelming odds. Help a companion through food, cheer, or song. Shoulder someone else’s burden. Be swept off on a great adventure. Secretly burgle something, and take it back home with you. Hit Point

REDHACK - a character driven roleplaying game

Image
The world around us has fallen. Ancient ruins, reminders of a past that no-one remembers, dot the fractured landscape. Civilization clings to survival with shaking claws, as the chaotic wild encroaches upon it. Civilization creates a foothold, a light in the darkness. But every time the light is snuffed out and darkness crawls forth again from the depths, and pushes back civilization. So it has been for as long as anyone can remember.  What is RedHack? This game is a nod to games that came before it; the classics, the fantasy heartbreakers, the retro-clones, the indie revolution. This is all of that. RedHack is a game that requires at least 3 players to play. It’s best with 5, maybe 6.  Most of the players in this game take on the roles of characters who venture out on dangerous quests seeking gold and glory. It's about fighting monsters and getting loot. It's about trying to make it out alive. One of the players takes on the role of the Game Master (GM) who adjudicates the rul